Non fungible Token Market Top Players, Size, Business Scenario, Share, Growth, Insights, Industry Analysis, Trends

Increasing popularity of metaverse and rising demand for decentralized marketplaces are some key factors driving market revenue growth

Emergen Research has recently published a detailed report on the global Non fungible Token market formulated through extensive primary and secondary research. The report offers in-depth knowledge and analysis of the Non fungible Token market through verified and validated data curated to offer accurate insights. The report also offers a region wise and country wise analysis of the Non fungible Token market and contains a detailed analysis of the key elements influencing the growth of the market in the region. The research study also contains historical, current, and forecast estimations for each sector, segment, sub-segment, and regions.

Global Non-fungible Token (NFT) market size reached USD 50.10 Billion in 2021 and is expected to register a revenue CAGR of 10.7%, during the forecast period, according to latest analysis by Emergen Research. Rapid traction of metaverse and rising demand for decentralized marketplaces are some key factors driving global non-fungible token market revenue growth. Rising use of NFT for domain name ownership is also expected to boost revenue growth of the market to a significant extent.

Owners of blockchain domains can use private keys to manage respective domains. The standard Domain Name Service (DNS) is controlled by the Internet Corporation for Assigned Names and Numbers (ICANN), and there is very minimal supervision of such domains. Censorship and security issues are raised as a result of this. Blockchain domain names are permanently recorded in a public registry and it can be erased or changed by a third party, which helps to mitigate such concerns. Blockchain domain NFTs allow for quick trading and customizable domain names. The Ethereum Name Service (ENS) and Unstoppable Domains, which are decentralized solutions to the conventional DNS, allows crypto-addresses similar to an Instagram or Twitter handle, yet every name has to be distinct. While Instagram and Twitter users cannot sell their usernames, ENS and Unstoppable Domains enable users to purchase and sell crypto-addresses.

To know more about the report, visit @ https://www.emergenresearch.com/industry-report/non-fungible-token-market

The report on the Global Non fungible Token Market is an investigative study on the key features of the business landscape along with an analysis of the growth opportunities, challenges, threats, drivers and restraints, and limitations of the market. The report also offers insights into the segments, sub-segments, and regions exhibiting promising growth.

The report further sheds light on the competitive landscape of the Non fungible Token market to offer the readers an advantage over others. The competitive landscape section of the report talks about the recent advancements in the RD and technologies undertaken by the prominent players, along with their strategic business expansion plans, product launches, and brand promotions. The report pays special attention to the strategic alliances such as mergers and acquisitions, joint ventures, collaborations, agreements, corporate and government deals, and others adopted by the prominent players of the industry to expand their market presence and gain a substantial market position.

The prominent players profiled in the report are:

YellowHeart, Cloudflare, Inc., PLBY Group, Inc., Dolphin Entertainment, Inc., Funko Inc., OpenSea (Ozone Networks, Inc.), Takung Art Co., Ltd., Dapper Labs, Inc., Nifty Gateway (Gemini Trust Company, LLC), and MakersPlace (Onchain Labs, Inc.)

Emergen Research has segmented the global non-fungible token market on the basis of type, application, end-use, and region:

Type Outlook (Revenue, USD Billion; 2019–2030)

  • Physical Asset
  • Digital Asset

Application Outlook (Revenue, USD Billion; 2019–2030)

  • Collectibles
    1. Video Clip
    2. Audio Clip
    3. Gamification
    4. Others
  • Art
    1. Pixel Art
    2. Fractal/Algorithmic Art
    3. Computer Generated Painting
    4. 2D/3D Painting
    5. 2D/3D Computer Graphics
    6. GIFs
    7. Others
  • Gaming
    1. Trading Card Game (TCG)
    2. Video Game
    3. Strategy Role Playing Game (RPG)
    4. Others
  • Utilities
    1. Tickets
    2. Domain Names
    3. Assets Ownership
  • Metaverse
  • Sport
  • Others

End-Use Outlook (Revenue, USD Billion; 2019–2030)

  • Personal
  • Commercial

Thank you for reading our report. Customization of this report is available as per the client’s requirements. Please connect with us to know more about the report, and our team will ensure you get the report tailored according to your needs.

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Shabaz Sayyed

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